Bard gives lots of utility, spell slots, and unique attacks. I just played this for like a year, really enjoyed it. The class. A sorcadin alone is pretty viable too, at least at high levels. I went College of Swords Bard X/ Order Cleric 1. You can play a tanky bard or a ranged bard. . I went 2 paladin and the rest bard, but after level 10, I took 2 more paladin levels for a 3rd feat. superninjimmy. Aereni High: +2 DEX isn't bad as it can help with AC and stealth. People forget about the whispers Bard a lot. You can play another Charisma class and still play vastly different from a Bard. The Druid surprised me with their spell selection and the natural recovery ability is fire. Such an awesome build. You get an extra skill. He is so dedicated to his revenge and his beliefs and so skilled in oration and intimidation that no one. The Halfling Bard is a delightful creature with the heart of a hero, the soul of a minstrel, and the voice of an angel. Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Just with 2 levels of Paladin here, you’re going to bring your Armor and Weapon Proficiencies with you. But really too is the defensive fighting style for that +2 AC. Basically, bard is more bursty supportiveness and paladin is more consistent supportiveness. A valor bard can expect to have roughly 4-5 more AC compared to a lore bard. GiganticGoblin • 1 yr. Bard gets more damage from paladin smites, better armor and weapon proficiencies, and more flexible spellcasting with. I've been meaning to ask for some time now, because of everything else I've come to enjoy about C&C, the fact that Rangers, Paladins, and Bards don't get spells at higher levels hasn't sat well with me. Lvl 2: Hexblade for Hexblade. Or. Think C-3PO if C-3PO was built like a brick shithouse and infused with the divine energies of the goddess of tyranny. Lore just makes you better at supporting, Glamour lets you bedazzle and manipulate your foes. Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. . Even if Valour Bard is an RP choice, the Paladin skills and proficiencies allow for that style of play. Bard provides a plethora of bonus actions and concentration. For the extra attack I know, I've read that waiting for the level 6 to obtain the extra, wich. Say 12+ minimum. Seems like the best way to get the two weapon fighting style is 2 levels of fighter or 3 of sword bard, and given the slots can be used for smiting & all the other ancillary benefits of bard that a paladin/bard makes the most sense. Pally 2, 3, 6, 7 (ancients only) or 9. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. Swords Bard has access to the Dueling and Two-Weapon Fighting styles. Extra Attack means you have two chances to hit an enemy and two chances to crit against them. i kind of went off kilter with him and gave him low charisma, but he thought he was very persuasive. Cleric - excellent AOE damage, plus some utility and high-level healing spells. Get to Paladin 5 before anything else. Full build. Generally recommend going to Paladin 6 before branching out unless you plan on a bard college with extra attack. It does focus on Healing. 5th edition has totally overpowered bards by giving them full spellcasting levels and the fact that you can combine it with divine smites for free makes this build absolutely busted. Str has better melee weapons, Dex does better at range. Bard Multiclass – Paladin 2/Bard 10. Taking 12 levels of paladin and then 8 levels of sorc will still net the max 4 attacks per round as by lvl 20 your BAB is 16, netting you at least (+16/ +11/ +6 / +1) Bard has a better BAB growth, so you won't need quite so many fighter levels to hit the BAB like the above example. Cleric/Paladin/Warlock don't really fit well cause having another patron muddies the water. You take a lot more damage than a Pala because you can't stand in the back as a Bard. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Regarding A-Game Paladin: while I mentioned the build a bit, there's a few problems with establishing the full Paladin 20 build, namely the need for high Int and Wis. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which. Would a 10 Warlock /. The perfect 4 people team is all wizards, but if your table doesnt allow all wizards like most tables, i believe something like: Paladin 2/Lore Bard X or Paladin 2/Sorcerer X are both pretty damn awesome. I’ll add another reason. You do not need to be a bard to have a connection to music. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. They are famed for their hedonistic tendencies and lack of restraint, a trait that often leads them into trouble. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. Runic Tunic Jul 18 @ 11:06am. So lets Unearth some. Roleplay like a madperson, stab some things, cast some. You will get Smite early, extra attack will be delayed until 8 tho. Take Charm Person, Phantasmal Force, and Suggestion. You could also switch Str and Dex for a Dex character. Jack of all trades, expertise, inspiration, and the bard college feature. however there is a pretty big different in bard vs paladin. The Halfling Bard is a delightful creature with the heart of a hero, the soul of a minstrel, and the voice of an angel. i have both at t3, bard is 1370 and paladin is 1340. While Thor himself is the Norse God of Thunder, there is a sort of code he adheres to. After that, just go Bard the rest of the way. [Bard levels] + [ (Paladin levels)/2, rounded down] = total spellcaster level. With level 7 Paladin, you can double the mid-defensive build and mostly high-offensive. 5 on average bonus I think). Requires a better understanding of boss patterns, class positioning, and are way more squishy than Pally, almost every bard wants Heavy armor 3. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. For the most part he is a bard with one level…For bard spells I've picked up: Bane, Faerie Fire, Healing Word & Identify to start with. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Barbarian is a good candidate for tank, but I find the paladin the best at the frontline with it's amazing taking, support and damage combination. And Bard/Sorcerer fuels smites while also building your out of combat kit. You run into a lot of things like Wood Elf Monks with 12 Dex, 10 Con, 12 Wis and 15 Intelligence. Jul 25, 2015. For the half casters (Ranger, Paladin, Bard, Artificer and some subclasses), it's better to not think of the magic as actual magic. Bars have full spell progression and are conveniently similar to paladins in their stat requirements. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. Going Sorcerer will give you metamagic, and Subtle is your top pick to cast Subtle Suggestion in the open. The sorcerer/paladin combo is widely regarded as one of the best multiclass pairings in the whole of D&D 5e. Down in the hold, the ranger is facing the bard, the captain (who is a cleric), 4 more goblins, and a hob. So with a DEX based paladin could be. While. A Halfling Bard is not just a musician, mind you. You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. Pick up Defensive FS from Paladin at 2. Bard - Like the Paladin, the Bard is a very popular class due to the success of the support role in Lost Ark. Also take Disguise Self and Friends. College of Whispers is a good option, although Lore, Valor, and Swords are also solid. Paladin with bard like tendenciesHello, I am currently playing in a 5E game, my first ever using the variant rule for spell points, and I am coincidentally also playing my first paladin past level 2. Obviously the Gold Dwarf is great for tank builds like the paladin, whereas the Shield. Imo this is most fun merger of the two classes. Add a Comment. Paladins are champions of holy power, heralds of thei. This seems pretty solid on paper to me, but I'm a D&D. If your group is good, then paladin is the better 'healer' since he outputs damage buffs without sacrificing heals. After a lot of research and going through old reddit posts, I think I’ve found the best way to do it. Eladrin: Great ASI array and the misty step's. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Both are good tanks. But after seeing the party make-up, I think we need more front-line and healing capabilities. 2. A good guy (maybe Paladin or Monk) struggling to resist temptation, fighting against their base instincts. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense Paladin 2 -> Swords/Valor Bard X. After that, I'd take +2 CHA at bard 4 to max your aura (by far the most valuable thing a paladin provides) and grab either resilient:con (if you want absolutely overkill concentration protection) or lucky to deal with the times you roll poorly on a saving throw at bard 8. Settled on Paladin/Bard…So I've got a Paladin 5/Bard 4 right now in a current campaign. 3. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. 2 levels of Paladin; 4 levels of Bard; This support-focused multiclass utilizes Bardic Inspiration and excellent action economy to empower your party. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. I’m playing a golem (reskinned warforged) Paladin-Bard, who serves as the valet to another PC. Nov 5, 2019. Bard is more "engaging". However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Paladin 2 / Swords Bard X / additional Paladin 1 sometime (Redemption) - This guy gets Paladin 2 first to get heavy armor and shield proficiencies, smite, and a fighting style (Defense). Probably not gonna take a fourth level of bard since (if we go that high) I would like to get the high level Paladin spells. If you want to focus on weapon damage, I think Paladin is the best bet. Classic (Customized Origin) VGtM : +2/+1 increases, Darkvision, two skills. Satyr Racial Stats 5e SO, What was the most fun way you have played a Bard? i had a short lived Bard that made it level 3 before he met his demise. 5th edition has totally overpowered bards by giving them full spellcasting levels and the fact that you can combine it with divine smites for free makes this build absolutely busted. I would probably go 2 paladin and then the rest bard. Either one of those gets you the ability to attack with Intelligence, but that’s at the cost of 3 levels. Best. IF you're going Dex, this is probably the way to go. Going with these two classes provides perfect synergy. 1. Go 10 levels sword bard next polearm master at lvl 4, +2str or Cha at lvl 8 while saving up for plate armor along the way. You basically play like a Paladin with better casting. Naw, From a practical leveling Perspective, if starting at low levels, Paladin to 6 first and then branching out for more spell slots with bard is just going to feel much more Streamlined and rewarding. 3. And much like their WoW counter-parts, Lost Ark’s Paladins are a tanky, melee support with higher damage output. The first will have less smites but not delay your ASI and you have access to later barb abilities (depending on subclass this may or may not be goof) The second will have more smites but delay your second ASI until level level 11. With a vibrant list of races to pick from, the game is shaping up to. Just came across a lovely video. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Paladin is easier to play, but more "boring" to some people. My mind went to Sword Bard 10. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). Paladin and Sorcerer alone is still an excellent multiclass. IUSUZYSANA • 3 min. Same with the Dark Urge, I think the point is you try to resist the Urge. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). Its best features come at 5-10 rather than 1-5. A person cannot look at one splash and ignore other splash options in comparison. Rogues don't need. 9 – Bard 3: Bard College: College of Lore Bonus Proficiencies: – Any 3 Cutting words Expertise: – Any 2: This level brings access to 2nd-level bard spells, notably including. A lot of people have recommended Paladin because they’re tough and go well with the Bard. Paladin isn't weaker than Bard nor vice versa. D-Is-For-Demon. With lore bard, you can even get access to some interesting spells like Spirit Guardians as a Paladin. The two handed greatsword can't utilize either of those fighting styles, so changing it out for a sword and board or dual wielding (not to sure about this one being very effective) might feel better. Paladin isn't weaker than Bard nor vice versa. Paladin Ifrit Bard Of Serenrae. You can do an extra 1dX based on bardic inspiration or get +1dX to hit and deal +10 damage. Paladin 2 into Bard X is another one that is better saved for a high level start. 5. I had a lot of fun in my first play as a vengeance paladin too. He can diplomacy, he can fight, he can tank, he can heal, and he can buff. Bard gets more damage from paladin smites, better armor and weapon proficiencies, and more flexible spellcasting with prepared spells, and Paladin gets more caster levels for. so basally got killed this way. Higher shield uptime, better damagebuff, faster meter gain, Heal on Demand. The paladin gets better early nonscaling abilities. Bard/paladin is a very good dps, of course you wont have better dps than GWM build, tavern brawler or Paladin. Freman_Bloodglaive. The only skill on paladin similar to that is godsend law (depending on build holy area). A Bard multiclass gets you a better hit die, an extra skill and expertise. Even still, it's only a half caster. Cleric - excellent AOE damage, plus some utility and high-level healing spells. A fun support build if you don't want to go the pally route is to start with life-cleric 1, then pure lore bard. They are also a master of magic, able to weave spells and incantations into their. Paladin is a support much like Bard (and Artist). So far I'm actually likeing the idea of going. Dueling Fighting Style with rapier/scimitar and shield. They deliever best depending on what theme you desire. However the bard that isn't healing outputs better damage buffs. 1st Level Paladin Spells (most often prepared): Bless, Cure Wounds, Shield of Faith, Thunderous Smite. Not exactly a Bard/Paladin, but a "Barbarian"/"Paladin" with ranks in Perform (really Tough/Thrasher/Street Warrior/Holy Knight with Celebrity occupation, which is pretty close). I am thinking about going a couple more. Greetings r/3d6 - I, a multiclass neophyte, come before the distinguished council of elders to request aid in the crafting of my PC. Lore bard is ubiquitously excellent for granting extra magical secrets, cutting words as a pseudo shield, and peerless. You can play a spell casting bard that does support, damage, or a bit of both. A stealthy sneaky bard that uses magic or skill to get around the battlefield. 11 gives you another oath feature, aura of courage and improved divine smite. Having a +4 to dexterity rather than a +1 will mean you save slightly more often in these cases and take a bit less damage (in addition to. Strong and influencing, but short sighted or easily distracted. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. I am thinking about multiclassing into a Bard at some point. Paladin should cover your saves while hitting hard. A paladin 2 / valour bard 10 is IMO by far the strongest build in the game. For level 1 i would often use shield of faith, or protection against good and evil. Title is pretty much self explanatory, I'm bored so help me pick a feat for my Bardadin when he reaches Bard 4. Using the Half-Elf variant to get a cantrip like Booming Blade to start with is pretty solid as a half-elf. Overall feels more baddass to play with skills. Bard is considered harder than paladin but can give the team bigger DPS buffs at the cost of no healing. 6 levels of Paladin gets you the aura, which is pretty much a must-have if you want to play a support paladin. Like hold person, viscous mockery ect. You take bard levels to give you spell slots, but Paladins get lots of good features through L8. If you're looking for something fresh I'd recommend war/sha because it is the most different from mag/brd. Here I'd recommend paladin/bard, paladin/druid, war/bard, war/sha. However, if you level up Bard to level 5, you can get the most from both classes. Elf: Elves get a DEX bonus which can somewhat help the AC of a Bard, and can give melee Bards a boost with attacking. Plus sorcerers gain sorcery points they can trade for even more slots. And Bard/Sorcerer fuels smites while also building your out of combat kit. Feels like you should be able to replace a redundant extra attack with an ASI. The INT will likely be wasted but the free cantrip is decent. (into a party not a dungeon) Paladin is the best class, imo. Both classes are charisma based and vicous mockery gives you a cantrip you can cast from a distance when trying to clode thr gap and not waste a turn. See more posts like this in r/BG3Builds6 Paladin / X Bard. I’m looking to make either a Bard/Warlock, or a Paladin/Warlock. Not much use to take bard 2 if your only level 10 for the last fight. • 4 mo. I was wondering what everyone thinks about this multiclass combination. Worked very well thematically, and mechanically. It's a relatively simple concept: pair Paladin with a Charisma caster like Bard, Sorcerer, or Warlock to take advantage of their combat. Subclass is at 3 but like I said there is nothing you get from a paladin subclass that's better than magical secrets. #1 I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. But they still play vastly different than a full caster with harsh blasting spells. So, based on that, I would go Paladin 8/Bard 12. Eladrin: Great ASI array and the misty step's. Take swords bard to 5th, then 2 levels in paladin. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. I went conquest paladin/lore bard. Level 2: paladin. Clerics have access to spells like beacon of hope that can trivialize entire encounters, while paladins have crusader's mantle that causes a grotesque increase in party damage, plus of course their aura of protection feature. Level 2: Paladin 1 -> I like to grab Paladin early, so we can get Healing Radiance, and more importantly, for the Paladin [and Ancients] dialogue options. So 7 pala/5 bard and 10 pala/2 bard. If you want those huge melee hits (smite, GWM, weapon damage) you deal more with the balor bard. Honestly any level of Paladin 2 and any levels of Bard and Warlock will be strong. You also get access to the Blade Cantrips to make your melee damage relevant much earlier than you would without Extra Attack. Hey all. Those 3 classes are definitely strongest because they excel in couple areas and still are generally good everywhere else. Paladin gets extra attack which is way too valuable to delay. Especially since bards are 2/3 casters so their spell progression is slower than full casters. SK better than Paladin for soloing with Snare/Fear/FD. Full build. From Paladin you gain heavy armor, martial weapons, and Divine Smite for burst damage. Paladin is probably the more forgiving of the two choices as it is more independently capable and as long as you have a smite evil left you have a solution that ranger between alright and good. Add a Comment. All 3 supports are accepted and the preferred one depends on whoever is creating the party. at medium party skill levels (reclears with decent players who will make occasional mistakes) paladin is better because it offers the most consistent over time healing and shielding while still giving damage buffs. The problem there is you wouldn't get spirit guardians and fireball until level 11. Preserve Your Own Light. I had a player try one out - she was a Half-Drow Swords Bard who eventually discovered Eilistraee, and became her champion (Paladin 2). You end up with the same amount of skills, just fewer choices for the fist two. I'd pick paladin for frontline and bard for support, those two would work amazingly with anything the player chooses to play. Paladin has basically three break levels: 2, 6 & 11. Race: Hobgoblin or V Human. . But a good Bard is just flat out better. I could take it all the way till 9th level spells with bard still at this point. you get your Extra Attacks set before you worry about Smites. Indeed for my evil run, I will probably choose a vanilla Tav over Dark Urge. If they wanted the magic boost, it might make more sense to start the multi-class at 11 instead of 10 (you'd then gain a new slot each level and also get the bard's 1st/2nd level spell list plus some. Paladin would be mostly smiting and Eldeitch Blast for range as well. A bard/monk/paladin with Ascetic Mage and. Check them before deciding. If it was me, I would probably just go pure Swords Bard or pure Conquest Paladin for a level 11 campaign. Nonetheless, the Draconic Bloodline is still a D&D 5e sorcerer subclass and has to be built carefully. ) So that's basically it: opportunity cost. TheGaijin1987 • 2 yr. Bard paladin is a particularly brutal combo due to the fact that they use the same stats but bard is almost entirely support and paladin is almost entirely about dps. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. 6 levels gives you an oath feature, extra attack and the almighty aura of protection. Sitting opposite to the Bard, the Paladin’s healing is much more effective in small, consistent doses. Something like: protector aasimer, zealot Barbarian 15, Paladin 2, sword Bard 3. Nah, like I said it is a really popular build to just do the first 5-6 Paladin and then full caster the rest of the way. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. I do like the idea of Bard with the Noble background though. My advice would be to take it to 1 warlock/8 paladin, getting your second ASI and ancients aura. Paladin with bard like tendenciesPaladin/Bard multiclass. Druids too much of a tree hugger, and Rogue can be thematic, but it's too on the nose. Mornmagor • 4 mo. Barb 5 -> paladin 2 -> bard or sorc x. My character is a bit inspired by Lyndon B. I’m going to suggest another with Paladin 6 / Lore Bard X. So I've got a Paladin 5/Bard 4 right now in a current campaign. I’m going to second u/Rhythm2392’s Paladin 2 / Swords Bard X. Other than that, whatever you like. Just imagine from the enemies POV, they hear a distant melody play and then out of the silence they hear some heavy clanking like armor, but see nothing. Came here to mention mixing paladin with sword's bard (Bardadin), but it looks like a few other people have it covered. Can you use your spell slots granted by multiclassing to a bard as fuel for the paladin's divine smite?Bard 6 -> Paladin 2 -> Bard X (i. The Paladin/Bard is a jack of all. Imagine being in front of the King (or some important NPC) and suggesting they take a certain course of action because it is the most sensible. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. You want to remind the dungeon master that there are no paladin codes against partying like it’s a fantasy tavern and you’re the bard. Warlock 3 grants you two extra 2nd level spell slots (renewable on a short rest) that can be used to smite or heal yourself, without costing you the ability to cast 5th level spells. Best Baldur’s Gate 3 Tiefling background. The Paladin/Bard is a jack of all trades of the highest caliber. Ideally, you’d have a different Race than the one I’m using so that’s either a Half-Elf or Human to gain Shield Proficiency. At 6 you’ll still have +4 in each, but at 3-5 you’ll have +3 str +4 cha instead on +3 to both. You'll probably want to push for a significant Paladin level like 6. You need to get to your extra attack as soon as possible. More levels of monk are not worthwhile: bard music and magic offer far better growth potential than anything left in the monk class. First, correct me if this seems like a lore breaking idea of the oath. If you allow the light to die in your own heart, you can't preserve it in the world. You end up with the same amount of skills, just fewer choices for the fist two. Baldur's Gate 3 companions. The bard spell list is a good smorgasbord of magic options for a character who won’t be casting as a primary function in combat. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my allies. I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. Barb 5 -> paladin 4 -> barb x. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. CryptoDruid to boring. Posted by u/[Deleted Account] - 1 vote and 3 commentsStarting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense. However the bard that isn't healing outputs better damage buffs. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Without Bard 5, you'll run out of Bardic Inspiration far too quick so your Flourishes are a bit pointless and you don't. How reasonable is it to bring Bard to 4 and then Lock to 4? Should I take the 4th Lock level and then bring in the Bard levels? If anyone has examples of a Bardlockadin, I'd love to see some examples. 2nd Level Bard Spells: Invisibility, Mirror Image (thanks to Tasha's :) )I wanna design a Human who worships the drow goddess of moonlight and dance, Eilistraee. To answer your questions: Yes, Paladin is slightly better at solo-ing Stuff. The Cleric is less common, usually it is Sorcerer or Bard, but it is the same philosophy, you just take a hit to your Charisma score to put some points in Wisdom this way. The classes naturally dove tail to no one’s surprise. Hello all! I'm currently playing a Paladin/Bard Dragon born and I feel a bit lost with the character. This should be your default choice as Paladin 6 is insanely strong. Take your 3 Bard (Swords) levels. Paladin / Bard (Image Credit: Nowis-337) Paladin’s have a reputation for their high charisma, and that means that bard actually is a class that mixes well with. Mountain_Revenue_353 • 2 mo. They also. Dueling Fighting Style with rapier/scimitar and shield. Fairly new to the game and did some research as to what classes go well with paladin since im aiming to recruit Minthara. You're getting Aura of Protection and Extra Attack from Paladin, as well as an actual Oath and Channel Divinity. Put the 16 in cha and the 15 in str. Sorc, Wizard, Druid, Cleric levels work the same as. 1K. It's resolvable a few different ways. (Otherwise go to Bard 2 if you don't want to delay your extra attack. Paladin is another half caster. Proficiency in Perception and having Darkvision is useful. If you go SK or Paladin, pick up. I made a character that’s pretty similar. Just with 2 levels of Paladin here, you’re going to bring your Armor and Weapon Proficiencies with you. In terms of being a caster, support and controller, the bard is going to be stronger. College of Whispers is a good option, although Lore, Valor, and Swords are also solid. Bard gives lots of utility, spell slots, and unique attacks. Build: Order Cleric 1 / Glamour Bard 3 / Watchers Paladin 2. So if you don't want to play a tank just play whatever Bard you want. So a lot of this depends on how you like to play. “ Not excited about making an heroic Bard and leveling him up to 110 just to complement the Paladin and Mage (Earth). Both are mainly Swiftness, except Bard has a Spec build which is used for specific/niche scenarios. Rangers and Pallies, at least, have more or less always had spells. Rogues don't need. Sorcadin has always been a good spellcasting based multiclass as well. Gabriel is 200% vengeance paladin. Gift of the Gem Dragon - This is prob my least favourite as the damage it deals will drop in usefulness but I really like the push and the flavor of it. Of course, a straight paladin or a straight bard work very well too. 10 Cloak Of Billowing. You end up with the same amount of skills, just fewer choices for the fist two. Paladin is the best multiclass option for a melee-centric Bard build.